Dnd 5e teleport spell level

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The people one is teleporting must be willing to be teleported, and in most cases, most party members and NPCs will want such teleporting. If a creature is unwilling to be teleported, they are not teleported and the associated object cannot be held or carried by an unwilling creature. You can also teleport a single object, but the object must be able to fit entirely within a 10-foot cube. The teleportation is instantaneous and you can transport yourself and 8 willing creatures to a place that you know of. It has a range of ten feet and only requires a vocal component. The destination you choose must be known to you, and it must be on the same plane of existence as you.įirst, it can be cast by a Bard, Sorcerer, or Wizard and takes one action to cast. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can’t be held or carried by an unwilling creature. This teleportation spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. First, here are the main stats from the Player’s Handbook. This is a very long spell, so we are doing to take it one part at a time. Question: How Does a DM Stop Teleport from Being Overused?.Question: How Do I Increase Familiarity With A Location?.Make Sure You Are Familiar With Where You Are Teleporting!.

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